You are a tiny delivery drone trying to connect data inside a massive machine world far too big for you to fully understand. Packets keep spawning, the flow never stops moving, and chaos quickly takes over as you struggle to deliver everything to the correct receiver.

But no matter how hard you try… some packets will inevitably be lost. Packet Loss...

This project was created during our very first game jam by a tiny and very inexperienced team. We mainly joined to have fun, learn something new, and see what could happen if we actually finished a game together.

The result is chaotic, and messy. Made with Godot.

--- Credits:
Omega-100: Gameplay Coding
Skeiku: UI, Audio, Support Coding
Invidelis: 3D Art

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